A young alien, Stu, is inside a spacecraft taking an alien abduction test. He must snatch a sleeping farmer named Ernie under the watchful eye of his impassive examiner, a gelatinous blob named Mr. B. Working from memory, Stu is expected to use an array of thousands of identical unlabeled toggle switches for this purpose; Mr. B's neutral expression gives no hints of which ones to use.
Stu's hesitant flicks of the switches turn out to be wrong, causing Ernie to bump into the walls and ceiling, albeit without waking him up. As Stu grows increasingly frustrated, Stu yells and swipes randomly at the array. Ernie bounces randomly around the room like a pinball, knocking over the furniture in the process but remaining asleep. Eventually, after checking his notes, Stu does succeed in maneuvering Ernie out the window and up into the ship, but he shuts off the tractor beam without closing the cargo hatch. As Ernie plummets toward the ground, Mr. B takes over and catches him, he then pushes Stu far away from him and starts working the switches with incredible speed to put him back in his bed and clean up the mess Stu created.
Dejected over his failure, Stu struggles to hold back tears. With a sigh, the sympathetic Mr. B allows him to launch the spaceship for the trip home. Stu cheerfully grabs the steering yoke and begins to maneuver; a moment later the ship slams to the ground, crushing Ernie's house. When it lifts off, its underside is covered with dirt and debris, and nothing is left of the house except a tall pillar of dirt in the center of a crater, cut out by the open cargo hatch. Atop this, Ernie is still sound asleep in bed.
As the end credits run, the sound of Ernie's alarm clock is heard, followed by his yawn, a scream and a thud – indicating that he has fallen into the crater.